They know how to make great-feeling games, so vague or not, no matter how long it takes, I’m in. Extremely OK Games believes “ an air of mystery lends itself particularly well to this project, so we’ve opted to save it all up for a big reveal that will hopefully blow your socks off.” Unlike Celeste, which had very public-facing updates on Twitter (“we basically tweeted out whatever interesting-looking thing we were working on day-to-day”), Earthblade will be more secretive - at least for now. But I can see the general shape of it, and I feel really good about where it’s going.” Not perfectly, mind you - most of the details are still pretty blurry in my mental image, and I’m sure a lot will change along the way. “I am so excited about this project,” Thorson said. “It took a while, but we feel like we’ve settled on the right compromise between the two with Earthblade.” “Prototypes EXOK1–3 taught us a lot, but ultimately we ventured way too far from our comfort zone for them to realistically ever get finished,” the designer continued. In the time since Celeste - can you believe it’s been three years? - they built a few game prototypes that didn’t pan out. Travel the remnants of a ruined world, encounter denizens both friend and foe, and piece together the Earths fractured history. The team didn’t strike the right balance on its first, second, or even third try. Earthblades lush pixel art world offers seamless exploration, challenging combat, and countless mysteries to pick apart. It’s tempting as an artist to push yourself too far into the unknown, into a project that’s not going to get finished given the constraints of your circumstances.” The comfort zone is safe and easy, but boring. The unknown is exciting, but scary and difficult. “It has to hit that tiny sweet spot between the unknown and the comfort zone. “Finding the right project is hard,” Thorson wrote in a blog post. Here’s the full poster (is that a castle tower, a giant sword, or both?): The developers are calling Earthblade a “ 2D explor-action game in a seamless pixel art world.” I’m immediately picturing what it’ll be like to wield a sword given how fantastic Celeste and TowerFell felt. The next release from the Celeste team, coming 20XX. Put another way, we’re still in for a bit of a wait here, but they’ve landed on a direction.Ī 2D explor-action game in a seamless pixel art world. The team shared a “vibe reveal” today alongside a preview of Lena Raine’s soundtrack, the logo and a teaser poster by Pedro Medeiros, and a studio check-in from Maddy Thorson. Maddy Thorson wanted to ‘hit that tiny sweet spot between the unknown and the comfort zone’ for this new projectĪfter TowerFall and Celeste, you better believe I’ll keep tabs on Earthblade, the next 2D game from Extremely OK Games.
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